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Sampling and Digital Audio

When working with digital audio, you will hear a lot of terms such as sample frequency, bit depth, resolution, and alias distortion. To understand these terms, and to best avoid some of the common pitfalls of digitised audio, it is helpful to understand a little about sampling theory.

What is a sample?

A sample is a digital snapshot of an analogue waveform at a given moment in time. In many ways you can consider a sample to be like photograph of a family holiday. The photo is a representation of a moment; it does not tell you about anything more than the time that it captured. To achieve a picture over a longer period, you would need to take more pictures. If the pictures were taken at very close intervals then you would have the beginnings of a moving picture. In film terms you would call the complete product a movie, and each individual picture you would call a frame. In audio terms, on the other hand, both the individual snapshot, and a collection of snapshots comprising a whole sound, would be called a sample. When people refer to a sample they are generally referring to a complete sound captured in digital form, but you should be aware that a sampled sound contains many individual samples.

I have used the example of a film because it will help to explain some of the more abstract issues surrounding sampling and digital audio, so I will come back to it in a while, but for now I'd like to cover some of the basics of sound.

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